Redesigned Order Cards

To Boost Order Acceptance

My Role

Visual Design

Design System

Component Documentation

Team

1 Product Manager

1 UX Researcher

2 Engineers

Impact

  • 37% SUS score increase in usability of order cards

  • Badges incorporated into the design system as a reusable component

OVERVIEW

How does Shipt work

Shipt is an online delivery service that connects shoppers to help customers receive groceries, household items, and more, delivered to their doorsteps.

Shipt Shopper’s journey

Claims an order based on pay and effort required.

Shopper shops and delivers the order

Shopper selects preferred schedule and work zone

Shopper browses available orders to pickup

PROBLEM

What am I solving?

13

15

Shoppers found the order cards visually cluttered, making it difficult to focus on pay-related details.

User Problem

75%

of late deliveries are caused by shoppers dropping orders late

without reviewing information.

Business Problem

$ 380,000

is spent for every 1 million orders to deliver late dropped orders on time

Revenue Loss

Among the various causes of late deliveries,

the order claiming process is identified as a critical leverage point to

reduce late deliveries significantly.

PROBLEM

Current Order Card

Current Order Card

‘Skittle Bowl Effect’

Shoppers did not trust the est. time

from excessive badges

Pay is not prominent

Ease of claiming orders

HOW MIGHT WE

Redesign order cards to enhance clarity and support informed decision making?

SOLUTION

Order cards simplified

Visual Clarity

Informed Decision making

The revamped order card simplifies the design by limiting the use of badges and prioritizing pay and related incentives. This reduces cognitive load, providing shoppers with the essential information they need to make informed decisions at a glance.

USER INTERVIEWS

I created user testing protocol to interview 15 shoppers

I conducted interviews with 15 shoppers at our Metro Summit and a card sorting exercise to identify the most important details shoppers need on the order card for informed decision making, enhancing its clarity and usability for a better shopping experience.

Information

Must Have

Nice to Have

Need not Have

Pay

Type of Work

Store

Miles

Incentives

No of Items

Delivery time

Zone

Drop-off

Map

45%

of shoppers agreed that Mileage is

must have that is not there on current card

Badges

52%

shoppers agreed that Prepaid is the highest priority delivery complicator

51%

shoppers agreed that ‘ID Scan’ and ‘Heavy’ was highest priority process complicator

46%

shoppers agreed that ‘Extra pay’ was the most important incentive

REDESIGN GOALS

Reduce clutter, Retain impact

01

Visual Clarity

Simplify badges

Enhance readability at a glance

02

Information Hierarchy

Highlight pay and related incentives

Display trusted metrics

03

Scale with Ease

Room for additional information

Scalable layout

01 VISUAL CLARITY

Simplify the Badges

Through user research, I identified the most important badges shoppers need to make informed claiming decisions. From the original eight, I narrowed it down to three essential badges for the main offer card. I also established a strict guideline to limit badges, ensuring visual consistency and reducing clutter.

After

Before

Transition video is on loop

>

HAND OFF DOCUMENTATION

Design System update

Documentation

Hand-Off

I documented badge designs with detailed specifications, created state-specific variants, and successfully integrated them into the design system. This pivotal update ensured their availability in Figma working files,

ensuring consistency across.

Layout variants handoff

Badge

Width

Hug

Height

Hug

24px

Direction

Horizontal

Align

Center

Padding

4px

8px

Corner radius

16px

Color variants for figma

Label only

Icon leading

Icon only

Selection Colors

100/blue

900/blue

100/red

900/red

100/orange

900/orange

02 INFORMATION HIERARCHY

Highlighting Pay information

Pay

Time

Effort

Shoppers were overwhelmed by excessive information on the offer cards, making it hard to focus on key details. The revamped offer card organizes information by priority: reward (pay), time (delivery window), and effort (number of items, miles). This ensures shoppers can quickly access the details that matter most for informed decision-making.

After

Before

Transition video is on loop

>

USER FEEDBACK

A/B testing to validate at every step

Beyond evaluating the offer card at a unit level, it was essential to consider how it performed in a stacked list view. The card needed to maintain clarity and hierarchy both individually and within a list view, ensuring visual balance for efficient scanning across multiple cards.

Granular to Big Picture

“It’s like a math equation in my head”

Version 1

Key Takeaways

Pay is prominent on the individual card

Delivery window and pay is visually misaligned

Order cards when stacked, felt cluttered

Version 2

"Pay is bold and easy to spot!"

Pay is prominent on the individual card

Pay and key details remain prominent when cards are stacked

Familiar layout and alignment helped ease the transition from the old design

Key Takeaways

03 FUTURE PROSPECTS

Scale with ease

Flexibility

Usability

Effort

The design focused on balancing present needs with potential future scalability with projects such as

Target’s last mile delivery and bundle orders ensuring new features could be added without compromising usability.

Target Last Mile Delivery (TLMD)

Bundle Orders

Type/Amt of work

Pay

Summary

Complicators

When

Where

WORST CASE SCENARIO

Solving for Edge case

IMPACT METRICS

37% improvement in usability

USER CENTRIC IMPACT

SUS score to measure usability

63

Old Design

(below average)

86

New Design

(way above average)

37 % . in SUS points

Highest scores on "I found the design easy to use" and "I felt confident using the design" reinforced the success of the redesign.

To validate the impact of the redesigned order cards, I conducted a System Usability Scale (SUS) survey with 15 participants

PROJECTED BUSINESS IMPACT

52%

33%

Old

New

8 secs

12 secs

Old

New

Time to claim order

Order Drop rate after claim

The redesigned order card played a pivotal role in improving shopper decision-making, leading to a

19 % reduction in late order drops post-claiming. This improvement, while partially attributed to the redesign, was also supported by complementary strategies implemented in parallel.

Note

RESERACH AND TESTING

I was a Shipt Shopper for a day

Spending a day as a shopper gave me firsthand insight into the challenges shoppers face, such as order claiming delays and app inefficiencies. Testing my designs in real-world scenario helped me refine solutions that better aligned with shopper needs and identifying areas for improvement when navigating the app under time pressure.

LEARNINGS

Design for familiarity

Mental Model

Cognitive recognition

While I explored reimagining badges, user testing revealed the cognitive reliance on pill-shape as anchors for critical information. This established mental model made the familiar format indispensable for quick recognition and usability.

Involve users early

User Environement

Cognitive recognition

Testing in users' real environments proved critical to understanding the nuances of their experiences. Observing shoppers interact with order cards during their shopping workflow revealed practical challenges and behaviors giving me opportunity to create solutions that seamlessly integrated into their natural shopping journey.

I'm always up for solving challenges or jigsaw puzzles!

Product Designer

Email

Resume

Looking to collaborate?