

to Minimize Late Deliveries
to Minimize Late Deliveries
Improved Order Claiming Experience
Improved Order Claiming Experience
to Minimize Late Deliveries
Order Claiming Experience

Team
1 UX Designer (myself)
1 Product Manager
1 UX Researcher
2 Engineers

Timeline
Phase 1 - 9 Weeks
Phase 2 - 6 weeks

Impact
Reduced Late Deliveries by 1.2% caused by dropped orders.
37% SUS score increase in usability of order cards.




My Role
My Role
I led the end-to-end revamp of the order claiming experience for shoppers, redesigning offer cards,
identifying gaps in the claiming process, and supporting the new claiming strategy with visual designs.
I led the end-to-end revamp of the order claiming experience for shoppers, redesigning offer cards,
identifying gaps in the claiming process, and supporting the new claiming strategy with visual designs.


Understanding scope and goals


Prioritizing features




Iterate and refine with internal feedback


Validate design decisions with real users

Understanding scope and goals

Prioritizing features


Iterate and refine with internal feedback

Validate design decisions with real users
USER PERSONA
USER PERSONA
How shoppers claim orders
How shoppers claim orders




Compare orders for better Pay
"After claiming, I drop orders if I find better paying order for the same effort."
I look at Pay first
"I always check the pay and est. tip
first before deciding to claim the order."
Time, Effort & Gas
"A $15 order sounds great until I realize
it’s 50 heavy items and miles away."



PROBLEM
PROBLEM
Dropped orders cause Shipt $380K in loss
Dropped orders cause Shipt $380K in loss
Business Problem
Business Problem
52%
of orders are dropped and delivered late

Shoppers claims multiple orders at once

$380K
is paid by shipt annually to fulfill dropped orders



Among various causes of late deliveries, shoppers claiming orders without reviewing details and subsequently dropping them is identified to be a critical factor.
Among various causes of late deliveries, shoppers claiming orders without reviewing details and subsequently dropping them is identified to be a critical factor.
HEURISTIC EVALUATION
HEURISTIC EVALUATION
9/10 users struggled to review order details
9/10 users struggled to review order details
Inaccurate est. time
Inaccurate est. time
Visual clutter
Visual clutter
Pay is not prominent
Pay is not prominent
Ease of claiming orders
Ease of claiming
orders





9/10
9/10
of shoppers claimed orders in a hurry without reviewing order details on the card.
of shoppers claimed orders in a hurry
without reviewing order details on the card.
DESIGN GOALS
Reduce clutter, Retain impact
01
Visual Clarity

Simplify badges
Enhance readability at a glance
02
Information Hierarchy

Highlight pay and related incentives
Display trusted metrics
03
Scale with Ease

Room for additional information
Scalable layout
SOLUTION HIGHLIGHTS
SOLUTION HIGHLIGHTS
Order cards simplified
Order cards simplified
Restrict overclaiming orders
Restrict overclaiming orders




Restrict to claim, but not to view
Restrict to claim, but not to view
Haptic alert : cant claim another order
Haptic alert : cant claim another order





End-to-End claiming experience
End-to-End claiming experience


USER RESEARCH
USER RESEARCH
15 interviews to uncover user priorities
15 interviews to uncover user priorities
Information hierarchy
Must Have
Nice to Have
Need not Have
Pay
Miles
Store
Incentives
No of Items
Delivery time
Zone
Drop-off
Map
Badges

52% of shoppers agreed that Prepaid is the highest priority delivery complicator


51% of shoppers agreed that ‘ID Scan’ and ‘Heavy’ was highest priority process complicator

46% of shoppers agreed that ‘Extra pay’ was the most important incentive
Key insights from research
98%
98%
of shoppers wanted Pay highlighted on offer card
of shoppers wanted Pay highlighted on offer card
45%
45%
of shoppers felt Mileage is missing, and is vital
of shoppers felt Mileage is missing, and is vital
Information hierarchy
Key research insights


CARD DESIGN - INFORMATION HIERARCHY
CARD DESIGN - INFORMATION HIERARCHY
User testing '$ Pay' to meet business goals
User testing '$ Pay' to meet business goals
Pay
Pay
=
=
Time
Time
+
+
Effort
Effort





Type/Amt of work
Final Card Design
Pay
Summary
Complicators
When
Where


REFINING USER FLOW
73% reduction in order-drop offs
The revamped flow enables users to view all available orders without restrictions. However, they are limited in what they can claim — this ensures they’re aware of available work with maximum of two active claims at a time.







A/B TESTING
How should orders be viewed?
Option A - Map view
Option B - List view
Hypothesis
I anticipated Option A would perform better, trusting immediate visibility of order locations would enable quicker and seamless decision-making.
Results
73% of shoppers favored Option B, the vertical list displaying more offers at once.
90% of shoppers were aware that map was accessible in the detailed follow-up screen.
VISUAL CONSISTENCY
Design System update
Through user research, I identified the most important badges shoppers need to make informed claiming decisions. I documented badge designs with detailed specifications, created state-specific variants, and successfully integrated them into the design system.



After
Before
All explorations on loop
>

Layout variants handoff



Badge
Width
Hug
Height
Hug
24px
Direction
Horizontal
Align
Center
Padding
4px
8px
Corner radius
16px
WCAG Accessibility Check

MICRO INTERACTIONS
MICRO INTERACTIONS
Seamless interactions
Seamless interactions

Swipe CTA to start the timer
Swipe CTA to start the timer
Order claimed Toast message
Order claimed Toast message
Quick feedback banner
Quick feedback banner
IMPACT METRICS
IMPACT METRICS
1.2% reduction in late deliveries
1.2% reduction in late deliveries
BUSINESS IMPACT
BUSINESS IMPACT
10%
8.8%
Old
New
8 secs
12 secs
Old
New
Time to claim order
Order Drop rate after claim
The redesigned order card played a pivotal role in improving shopper decision-making, leading to a
1.2 % reduction in late order drops post-claiming. This improvement, while partially attributed to the redesign, was also supported by complementary strategies implemented in parallel.
Note


USER CENTRIC IMPACT
USER CENTRIC IMPACT
SUS score to measure usability
63
Old Design
(below average)
86
New Design
(way above average)
37 % . in SUS points
Highest scores on "I found the design easy to use" and "I felt confident using the design" reinforced the success of the redesign.
To validate the impact of the redesigned order cards, I conducted a System Usability Scale (SUS) survey with 15 participants


EXPERIENCE HIGHLIGHT
EXPERIENCE HIGHLIGHT
I was a Shipt Shopper for a day
I was a Shipt Shopper for a day
Spending a day as a Shipt shopper gave me firsthand insight into the challenges shoppers face, such as order claiming delays. Testing my designs in real-world scenarios helped me refine solutions that better aligned with shopper needs and identifying areas for improvement when navigating the app under time pressure.
Spending a day as a Shipt shopper gave me firsthand insight into the challenges shoppers face, such as order claiming delays. Testing my designs in real-world scenarios helped me refine solutions that better aligned with shopper needs and identifying areas for improvement when navigating the app under time pressure.






LEARNINGS
LEARNINGS
Involve users early
Involve users early
Testing in users' real environments proved critical to understanding the nuances of their experiences. Observing shoppers interact with order cards during their shopping workflow revealed practical challenges and behaviors giving me opportunity to create solutions that seamlessly integrated into their natural shopping journey.
Testing in users' real environments proved critical to understanding the nuances of their experiences. Observing shoppers interact with order cards during their shopping workflow revealed practical challenges and behaviors giving me opportunity to create solutions that seamlessly integrated into their natural shopping journey.
Design for familiarity
Design for familiarity
While I explored reimagining badges, user testing revealed the cognitive reliance on pill-shape as anchors for critical information. This established mental model made the familiar format indispensable for quick recognition and usability.
While I explored reimagining badges, user testing revealed the cognitive reliance on pill-shape as anchors for critical information. This established mental model made the familiar format indispensable for quick recognition and usability.
Checkout my other work👇
Explore next project
Explore next project

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View Project
I'm always up for solving challenges or jigsaw puzzles!
I'm always up for solving challenges or jigsaw puzzles!
Resume
Looking to collaborate?
Looking to collaborate?
VISUAL CONSISTENCY
Design System update




After
Before
All explorations on loop
Before
After
>


Layout variants handoff


WCAG Accessibility Check


REFINED USER FLOW
73% reduction in order drop off rate

